Godot Engine 2.1.4-stable

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms. Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. Users’ games are theirs, down to the last line of engine code. Godot’s development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Tags c++ python game engine 3d graphic programming developers
License MITL
State stable

Recent Releases

2.1.4-stable07 Dec 2017 03:15 minor feature: Revert "Display the Y angle properly when rotating from gizmo, partia lly helps #1479". This reverts commit 641135b.
2.1.403 Dec 2017 05:16 minor feature: Godot 2.1.4 is released and brings a good number of enhancements and bug fixes, as well as some new features backported from the master branch. There is now (beta) support for Universal Windows Platform, advanced string format in GDScript, one-way collisions for TileMaps, an improved debugger, and many other changes which should stay fully compatible with existing 2.1.x projects.
1.017 Dec 2014 06:25 major feature: First official stable release. Several hundred issues were fixed, and dozens of contributions from the community were merged.